Event Exchange Project, v.1.4.2a
Table of content
I. Installation/Getting Started
II. Options Menu
III. Frequently Asked Questions (FAQ)
IV. Version Changes
V. Acknowledgements
Installation/Getting Started
- If you have a previous EEP version installed, uninstall it by running
uninst000.exe.
- Remove the EEP folder by moving it into the trash can.
- Make sure that your EU2 is version 1.07. It runs with the 1.07
betas as well, but it was not designed nor balanced for it. Please
report any
problems.
- Start the EEP_setup_142a.exe.
The setup will prompt you to choose the directory, in which your EU2
is installed, i.e. the directory where your Eu2.exe file resides. This
is important, as otherwise your game wouldn't work. The default directory
for North America is C:\Program Files\Strategy First\Europa Universalis
2 and the default directory for Europe is C:\Program Files\Paradox Entertainment\Europa
Universalis 2.
EEP v. 1.41 is updated to run with the changes done to moddir in patch
1.06 of Europa Universalis 2, as well as to take advantage of some extra
event triggers/commands introduced in the latest patch (1.07). As a result,
any attempt to use it with EU2 versions lower than 1.07 will undoubtedly
cause errors.
EEP v1.41 will be installed in EEP subdirectory of your main Europa
Universalis 2 folder. EEP is run using the moddir, therefore no original
Paradox files will be overwritten. You can still enjoy playing an original
Grand Campaign from Paradox, or EEP enhanced Grand Campaign.
If for some reason you don’t like your EEP experience, it’s
easy to uninstall by running uninst000.exe file, which should be located
in your main Europa Universalis 2 folder.
To start the game using EEP, you must start the game from the yellow
EEP icon on your desktop, not from the black EU2 icon. You ***MUST***
use the yellow icon on your desktop or you will not be able to use the
EEP files.
The shortcut should contain (WIN2000, European version):
Target:
"D:\Program Files\Paradox Entertainment\Europa Universalis 2\eu2.exe" D:\Program
Files\Paradox Entertainment\Europa Universalis 2\EEP
Start in:
"D:\Program Files\Paradox Entertainment\Europa Universalis 2"
Options menu
After you choose the 1419 scenario, go to the options menu (where you
would adjust game speed, difficulty level, etc.). Keep in mind that the
AI files used by both the official Grand Campaign and the EEP scenarios
make for best historical outcome on aggressiveness setting of coward
or weakling.
For playing with the fantasy events included, chose it in the options
menu after you have chosen scenario. You still can play either a historic
or fantasy game. After the regular choices, there is an option to enable
the fantasy events. If you select ON, the fantasy events will be loaded, & if
you select OFF, the regular scenario will be loaded. The default setting
is OFF, so if you do nothing, the regular scenario will be loaded.
Also new is the ability to start the 1419 scenario with Wales independent.
To do so, turn the independent Wales option ON in the options menu (it
is the choice directly under the option to enable the fantasy events).
Again, the default setting is OFF, so if you do nothing, Wales will not
be independent in the 1419 scenario. Also note that if you set the independent
Wales option to ON, you will also receive the fantasy Welsh leaders & monarchs,
but not the fantasy Welsh events. To play as Wales with the fantasy Welsh
events, you must also turn the fantasy events ON.
New for 1.4.2 is the possibility to use events modified for using with
the removecot command introduced in the beta patches released after 1.07.
With this command all the CoT:s will not be static, but close and appear
in new places as the trade patterns changed.
Frequently Asked Questions (FAQ)
Q: What is the EEP?
A: The Event Exchange Project is a way for Europa Universalis 2 players
to communicate and post their ideas for new historical/what if events,
monarchs, leaders and countries as well as scenario and other modifications,
to make the game more historically accurate
Q: What scenarios will the Event Exchange Project handle?
A: Originally our scope was limited to modifying the Grand Campaign (1419),
however as of release 1.3, we have expanded our work to include a 1520
start, inspired by a similar IGC scenario for EU1. The GC is still
our primary concern with changes in the 1520 as secondary and so the
1419 start is most ‘complete’ as of this writing.
Q: Is EEP version 1.X.X compatible with Paradox patch 1.0X?
A: Check the release notes of the various EEP versions for compatibility
with official EU2 releases by Paradox.
Q: Is the EEP compatible with the beta patches?
A: The intent of the EEP is to support official patch releases by Paradox;
with beta patches being unsupported. The EEP can be used with beta
patches, but no guarantee is given on how such games will progress.
That being said, some text changes have been made to support text changes
in the betas.
Q: Will installing the EEP make it so that I can’t play the regular(vanilla)
GC?
A: No, as of 1.06, the EEP is in the moddir, so none of your original
files will be modified. You can still run the vanilla GC through the
black icon at any time, though we can’t really see why you would
want to.
Q: Does the EEP work for MP? Whenever our host attempts to select a
scenario, it crashes to the desktop. Help?
A: Because of a flaw in the way the moddir works (which keeps your original
files from being touched), you will need to copy all of the .eug files
from the EEP\scenarios folder into the standard scenarios folder. Unfortunately,
the same thing must be done for any save files, so it’s not just
a one click thing when using the EEP for multiplayer. Don’t let
this discourage you of course.
Q: How come the EEP isn’t only about adding and modifying events?
A: As the creators of this project came to realize, modifying only events,
limited the amount of historical accuracy they could induce. Additionally,
we realized that not all of Paradox’s setups were historically
accurate, and so it would have been nonsensical to ignore those inaccuracies
while trying to make the game more accurate through events. Thus, the
scope of the EEP has come to encompass almost everything including
scenario setup, cultures and new countries, in order to create a more
historically accurate and balanced game.
Q: Are there any new events/leaders/monarchs/etc. for country X?
A: Look in your EEP folder and then click into the db folder. You should
see three folders: Events, leaders, and monarchs. Inside these folders
are exactly what their label states. Opening anyone of them shows the
files that Paradox made and we edited, or files that we created ourselves.
If you don’t see any files for the country you are interested
about, its possible that they haven’t received any modifications.
If you do find a file, if you look inside you can see just what that
nation has to offer.
Q: Just why do those Mamelukes have Georgian culture?
A: Mamelukes were slaves of Turkish and Circassian origin. The closest
culture to Circassian is Georgian. Turkish is undesirable since it
sets the Mams to attempts to conquer Anatolia, which they never tried
to do. In short, its about balance, baby.
Q: I have a question that you didn’t answer. What should I do?
A: Feel free to post in our forum which is a subforum through the Scenarios & Modifications
forum hosted by Paradox. But then, you probably already knew about that,
didn’t you?
Changes in 1.4.2a:
- Fixed bugs reported in 'EEP 1.4.2 – bugs, fixes and typos
thread';
Changes in 1.4.2:
- Fixed bugs reported in 'EEP 1.4.1 - bugs and fixes thread' and corrected
typos;
- Added Issac Brock's 'Dutch Revolts mod' making the Netherlands revolt
and form much more consistently:
- Changes the triggers for the Dutch revolts to exclude all Dutch Minors
- Changes the event that forces a country to cede provinces to the
new Dutch Republic so
that protestants and reformed are not excluded. However countries forced
to cede provinces will get a CB on the Dutch.
- Changes the revolt dates for Luxemburg and Flanders so that they cannot
from from the Dutch Revolts
- Changes the Repatriation of the Netherlands so that you only get the good
effects if the Netherlands never forms. If the Netherlands did form the
revolt risk goes away and that's all.
- Adds events for Spain, France and Burgundy so that they lose their shields
on the
Northern Netherlands if they cannot hold onto one of the provinces in that
region, and
adds events to do the same for the Southern Netherlands;
- New monarch files for Venice and Sardinia (for period after historical
existance) and Genoa, Milan (revised);
- Revised leaders for Milan, Venice and Papal States;
- Making it more probable that Algeria will form, by changing events
in the area (new ‘barbary.ai’ added as well);
- New events for Ethiopia;
- Revised placement of CoT:s. (CoTs in Central Asia have returned to
their ‘classic’ positioning);
- Included option for playing with the 1.07b betas, using the 'removecot'
command (see Options Menu above;
- Made 'Submission of Goa' province triggered;
- Made all events for increasing the values of the South American mines
province triggered;
- New harsher event sequence for the French War of Religion, revised
French Protestants and Ultra Catholics;
- Dutch events in 17th, 18th and 19th century by Arktos and Alkar;
- Spanish colonial events by mfigueras;
- Castilian capital is in Toledo, added an event for the capital move
to Madrid;
- Slightly reworked setup in the Balkans area; Croatia and Ragusa no
longer exist in the 1419 or 1520 scenarios;
- Revised Hussite wars events, making an intact survival of Bohemia
more likely;
- Events Albrecht of Austria’s accession to the Bohemian and Hungarian
thrones;
- Hungarian civil war events in the 1440s;
- Mathias Corvinus events;
- Several more new Bohemian 15th century events, revised monarchs and
additional leaders;
- Bosnian and Hercegovinan events by Voivode;
- Albanian events by Skanderbeg;
- Sweden cannot get Baltic culture anymore;
- Added Papal States events from Malodini;
- Portugal now have Cape Verde as a colony in 1419, to make the AI
colonize it.( Wouldn't do so otherwise since it is outside ToT.);
- New nations of Širvan (U04), Transoxiana (U03), and Mazandaran (AMI)
in Central Asia;
- Nogai and Bikaner no longer exist in the 1419 or 1520 scenarios,
replaced by Rajputana, new culture Rajput;
- Iraq is now a playable and starting nation in the 1419 scenarios
(represents Jalayrids);
- Renovations to all Central Asian states based upon work in Central
Asian Empires mod;
- New events for Afghanistan, the Mughals and Delhi (Delhi given a
chance to become Mughal Empire);
- Event file for Mali finally added to events list, so now there is
a chance of Timbuktu declaring its independence;
- Events re-worked for Sus and Morocco in regards to Sa’di take over
events, so that the player and AI will have more difficult time during
the civil war;
- Armynames by Duke of Argyll, Mad King James and Twoflower;
- Colonynames by Duke of Argyll, updated versions can be found on
http://www.europa-universalis.com/forum/showthread.php?s=&threadid=95861
- Creation of the Kingdom of Italy is now possible;
- Added new setup for Chinese civil war, with four revolter states;
- Added Anjou sequence by Havard, mainly affects Provence, Lorraine
and Naples;
- Added starting merchants in 1419 scenario, gives important trading
nations a better start;
- Removed some Portuguese explorers and shortened the lifespan
of others since exploring was too fast.
New in 1.4.1: Options and removed COT configurator:
For playing with the fantasy options, chose it in
the options menu after you have chosen scenario. You still can play
either a historic or fantasy game.
After you choose the 1419 scenario, go to the options menu (where you
would adjust game speed, difficulty level, etc.). After the regular
choices, there is an option to enable the fantasy set up. If you select
ON, the fantasy events will be loaded, & if you select OFF, the
regular scenario will be loaded. The default setting is OFF, so if you
do nothing, the regular scenario will be loaded.
Also new to v1.4.1 is the ability to start the 1419 scenario with Wales
independent.
To do so, turn the independent Wales option ON in the options menu (it
is the choice directly under the option to enable the fantasy set up).
Again, the default setting is OFF, so if you do nothing, Wales will
not be independent in the 1419 scenario. Also note that if you set the
independent Wales option to ON, you will also receive the fantasy Welsh
leaders & monarchs, but not the fantasy Welsh events. To play as
Wales with the fantasy Welsh events, you must also turn the fantasy
setup ON.
New in 1.3.: EEP 1520 Scenario:
In addition to a modified Grand Campaign (1419), EEP
v.1.30 introduced a new scenario, starting in 1520. To start the 1520
game choose the “1520 - The age of reformation” option from
the list of scenarios available. You must start the game from the yellow
EEP icon on your desktop to be able to play it. Please, keep in mind
that the 1520 Scenario is at the beta level, so any input on balancing
is welcome!
Playing the game
EEP setup puts a yellow EEP icon shortcut on your desktop.
If you want to play a EEP scenario, you must start your game from EEP
shortcut.
Changes in 1.4.1:
- Fixed bugs reported in 'EEP 1.4 - bugs and fixes thread' and corrected
typos
- Revised the Hundred years war, should work out better now
- Added material and tweaks that Paradox introduced between 1.05
and 1.07 that were previously left out.
- Redone inheritances for German minors, now releases conquered
areas not part of the inheritance prior to the inheritance.
- Bugfixes and tweaks to the Scandinavian events.
- Added the remaining flavour events from tpc.
- Lots of work done on the 1520 scenario:
*****Beta Version 4 (EEP 1.4.1)
- EUROPE
-Alsace given to Austria
-Netherlands and French Comté to Spain
-Saxony in Anhalt with city name changed to Wittenberg.
Meißen
in Sachsen. (axed one of Saxony's two armies)
-Poland and Lithuania have +50 relations
with Hungary and Bohemia to prevent odd
wars
-Ottomans lose core on Georgia to encourage
historical vassalization instead of annexation
-Alliance consisting of Mainz, Brandenburg,
and Magdeburg. Mainz vassal of Magdeburg.
-Bremen vassal and ally of Hannover
-Oldenburg vassal of Denmark and in alliance
with Denmark and Holstein
-Ryzan's vassalage by Russia starts in
1511
-Tuscany vassal of Papal States
-France has military access through Savoy
-Russian stability changed to 0
-removed 25% of Russian troops to simulate
attrition
-Stability of Poland set to 2
-Removed 1/2 of Livonian & Teutonic orders' troops
-Stability of LO & TO set to zero
-Treasuries of LO & TO set to 50 ducats
-France is no longer at war with Spain
and Austria
-Livonian & Teutonic Orders in war against Poland and Lithuania
-Russia in war against Poland and Lithuania
-Reworked provinces for Scotland
-France in alliance with Scotland; relations
at 100
-Brandenburg no longer has cores on Danzig,
Pozan, Silesia, Kleves, Munster, Vorprommern,
Hinterprommern,
Prussia,
and Memel.
-Tambow to Russia
-Milan to France
-Tax base in Rhodes raised to 7
-Tax base in Kleve raised to 12
- AMERICAS
-Mayans have starting treasury of 50 to prevent fort building.
- AFRICA
-CoT moved to more historical location of Kenya from Zanzibar
-Zimbabwe and Kongo gain knowledge of Kenya and lose knowledge
of Zanzibar
-Kongo is now Catholic
-Mombasa and Galana to Mombasa (wasn't yet controlled by Portugal)
-Rufiji to Kilwa and made capital (population increased as city's
pop wasn't slaughtered yet)
-Kenya and Tana to Malindi; capital in Kenya
-Malindi to Portugal (simulating Pate taken in 1506)
-Zanzibar to Portugal (for all game purposes under Portuguese control)
-Added Shewa and Issas to Portugal's known provinces along with most
of East African coast
-Added nations of Mogadishu and Adal
-Lindi, Mtawa, Niassa, and Zambezia to Portugal to symoblize colony
of Mozambique
-Nampuia to Zimbabwe (they had sea access); loses Chibuene
-Keren to Ethiopia
- CENTRAL ASIA & VOLGA
-Musha'sha' as vassal of Persia in Basrah and Awhaz (capital in
Awhaz so Ottomans can conquer Basrah)
-Break up of Crimean Monster (Krementjug to Lithuania; Jedisan
to Ottoman Empire; Poltava and Donetsk to Russia)
-Mughals now have knowledge of Tadjikistan and Kirgisistan and core
on Tadjikistan (Babur was once ruled kingdom in Tadjikistan)
-Tadjikistan to Uzbeks who know have cores on Kirgisistan and Tadjikistan
-Chagatai Khanate's capital moved back to Dsungaria, loses core on
Tadjikistan
-Khiva's capital moved to Khwarizm (capital wasn't in Khiva till
1603)
- INDIA & FAR EAST
-Tirhut changes from Bengal to Delhi
-Delhi gets core on Bihar
MISC.
-Updated Event History
-Tech levels increased all around
-Updated playable list
- Made possible by:
- Most recent compile : Garbon
- Contributions : Fate, Isaac Brock, Twoflower, Chegitz Guevara,
Johnny Canuck, Phillip V, Garbon, McNaughton
- Special Thanks to : MKJ, Crook, and many others (esp. the fans
of this scenario ^.^)
Changes in 1.4.0:
A lot has been changed, somewhere around 500 new events
and many small fixes and tweaks.
- Germany and Austria is reworked. New states and lots of new events
and leaders.
- All of Africa had a big shape-up. New states in East Africa and
reworked states in West Africa. North Africa had many events
added as well.
- Lots of new events for all the Italian minors.
- Scandinavia in 15th century will have many new events, mostly Danish-Swedish
ones concerning the Union of Kalmar.
- Many new events and tweaks for the British Isles.
Changes in 1.3.2:
- Crook has removed his own additions.
Changes in 1.3.1:
- Fixed the CoT crash (hopefully);
- Corrected a couple of ID conflicts;
- Some setup changes in 1520 scenario per the suggestions thread;
- Fixed the Strassburg army bug;
- Changed the colorscale for Teutonic Order, Duchy of Prussia, Qazaqs,
Bayern;
- added a few leaders to Spanish leader file;
- Added several new events for Modena (Isaac Brock);
- Added a couple of new events for Spain and Burgundy.
Changes in 1.3.0:
- Updated EEP to EU2 v 1.06;
-
Added EEP 1520 scenario;
-
Lithuanian and Hyderabad events corrected to be compatible with 1520
scenario;
-
Gelre starts with German culture;
-
Updated English and Welsh events;
-
Corrected a few ID conflicts;
-
Delhi monarch file extended;
-
AI aggressiveness is decreased in AI files from MKJ/Paradox, fixed
the “to combat” list as well;
-
Corrected a few events to switch AI files (Russian minors);
Changes in 1.2.5:
- Corrected Kerch bug;
- Fixed Russian ToT to fire correctly;
- A few events corrected per the bugs thread;
- Fixed a few ID conflicts;
- added a few leaders to Austrian leader file;
- added a few leaders to Spanish leader file;
- Reworked the French leader file;
- Danish/Norway colonization of Greenland event sequence is added;
- Norway no longer knows about Gander.
Changes in 1.2.4a:
- Corrected duplicate ids for crimean monarchs
- added terrain changes by RepublicofGenoa
- added a couple of events from the East Africa thread
Changes in 1.2.4:
Changes in 1.2.3:
- Fixed a few descriptions/names not displayed properly;
- Corrected Omani, Zanj, Lithuania, Kazan monarchs;
- Added some leaders for Oman;
- Golden Horde can now become Crimea if follows not so historic path;
- Crimea can revolt now in some other provinces;
- Golden Horde monarch line is extended to 1600;
- Portugal can now vassalize Zanj and gain a foothold in East Africa;
- Zanj now knows about the adjacent seazones;
- Portugal gains an extra explorer and a conquistador around 1500;
Changes in 1.2.2.1:
- Fixed 1419a.inc file
- Fixed a database mismatch introduced in 1.22
- Corrected a potential crash in Fantasy Byzantium file
Changes in 1.2.2:
- Updated Golden Horde monarch file;
- Updated Novgorod monarch file up to 1516 (for now - more to come);
- Corrected the "European Rule..." events so they will only
happen for Spain (at the moment);
- Added a missing event "League of Cambrai" for France;
- Corrected some Qara Koyunlu events (they were happening for Ak Koyunluinstead);
- Corrected a couple of wrong brackets in eep_afg.txt and major_dlh.txt
files;
- Reduced the number of min provinces and revolt dates for FUC and FPR
according to the suggestion of Annibale;
- Corrected a sequence in Russian Time of Troubles (it didn't trigger
before);
- Corrected triggers in a couple of events in Lithuanian civil war;
- Some minor changes in eep_sac.txt, major_tur.txt;
- Updated ai file for China;
- Adjusted DP sliders for Papal States and Tuscany;
- Changed Uzbek color;
Changes in 1.2.1:
- Corrects the crash in September of 1609
- Updates Moscow monarchs
- Update some Turkish leaders
- Update Chagatai monarchs.
- Event 12005 for France should now have a correct name.
Changes in 1.2:
- New nations: Ternate (U05), Livonian Order (U18) and Ducal Prussia
(U15) are added;
- Monarch and leader files for these nations are added;
- Livonian Order and Teutonic Order are allies to start with, but no
vassalship;
- Reworked monarch files for Ethiopia, Cambodia, Mamelukes;
- Updated monarch files for Lithuania, Russia, Dulkadir, Karaman, Candar;
- Lithuania can now avoid being swallowed by Poland altogether;
- New culture turkoman (canary) is used in Central Asia instead of
Turkish;
- Uzbeks, Muscovy, Suzdal, Ryazan and a host of other countries in
India and South-East Asia are made less aggressive;
- Reworked English events;
- New French events are added;
- New Castilian, Aragonese and Spanish events are added;
- More Italian events are added (Mantua, Pisa, Venice, Papal States,
Toscana, Savoy, Napoli);
- New events for Mamelukes should make their life a bit tougher;
- Ukrainian events are added;
- Time of Troubles in Russia reworked (but not quite finished);
- Added Civil War in Lithuania in 1430s;
- A couple more Uzbek events are added to slow them down;
- Russian (Muscovy) quality slider adjusted;
- Quality is removed from several of Muscovy's events;
- Changed slightly the setup in Asia Minor, Turkey shouldn't have much
of a problem annexing some of the smaller Turkish states;
- Byzantium is no longer allied to anyone;
- Granada starts as a vassal of Castile;
- Fez is no longer allied to anyone;
- Portugal is at war against Fez only;
- Venice will now lose Greek culture if they fail to capture Thessalonica;
- Pskov starts as a vassal of Novgorod, but in alliance with Muscovy;
- Podolia to Lithuania, Poland can recover it by event in 1431, and
if Lithuania chooses to go with historical options, Poland gains Volyn
also;
- Cultures, terrains, goods etc for the whole host of provinces were
changed;
- Ukraine can't revolt now until 1550;
- Bulgaria can't revolt until 1790;
- Both Ak Koyunlu and Qara Koyunlu can turn into Persia now;
- Value of gold is lowered to 5 in all Inca's and Aztec provinces,
it should go back up as soon as they get in contact with Europeans;
- Smallpox events for Aztecs are added;
- Some Inca events are added courtesy of Captain Krunch;
Changes in 1.1a:
- Corrected and updated some Hannoverian events, and fantasy events/monarchs/leaders
for Wales.
Changes in 1.1:
- new nations added: Khorasan (U01), Ahmadnagar (U02), Bikaner (U03)
and County of Holland (U10);
- added leaders for Malwa, Gujarat, Hyderabad, Bengal, Vientiane, Pegu,
Myanmar, Vijayanagar, Taunge;
- corrected monarch files for these nations;
- corrected monarch file for Jodhpur;
- Muscovy, Tver and Ryazan now start in alliance;
- CoTs were reworked: Delhi and Samarkand back, dropped Isfahan, Astrakhan,
added Napoli;
- added a number of ai files for India and South-East Asian nations;
- Golden Horde now have altai state culture;
- modified and added some random events;
- more events added for more countries;
- EEP also includes Mad King James's v1.12 Flag Mode;
Changes in 1.0:
Leaders and Monarchs:
- reworked leaders for Poland (Jan Zamojski);
- added leaders and corrected monarch file for Lithuania;
- expanded leaders and corrected monarch file for Persia;
- expanded leaders and corrected monarch file for Uzbeks;
- added and corrected leaders and monarchs for Muscovy and Russia;
- added leaders and corrected monarch file for Kazan;
- added leaders and corrected monarch file for Golden Horde;
- added leaders and corrected monarch file for Crimea;
- added leaders for Mataram;
- added leaders corrected monarch file for Atjeh;
- added leaders corrected monarch file for Makasar;
- added leaders for Ryazan;
- corrected monarch file for Tver;
- added leader file for Suzdal;
- added a few explorers and conquistadors to US leader file;
- added leaders and corrected monarch file for Turkey;
- added leaders for Qara Koyunlu;
- expanded leader file for Timurids;
- expanded leader file for Aq Koyunlu;
- added leader file and corrected monarch file for Naples;
- expanded leader files for Milan, Papal States and Venice;
- small corrections to English leader file;
- added leader file for Aragon;
AI files:
- added ai files for Muscovy, Lithuania, Suzdal, Novgorod, Pskov;
- made Sweden less aggressive;
- added ai file for Uzbeks;
- added ai file for Teoutonic Order;
- added ai files for Atjeh and Malacca;
Set Up:
- lowered relations between Timurids and Nogais, Uzbeks, Sibir, Golden
Horde and Delhi from 0 to -200;
- Suzdal doesn't have a diplomat at the start;
- lowered relations between Teutonic Order and Poland, Lithuania from
0 to -150;
- Mamelukes and Knights are no longer allied; Knights aren't allied
to Cyprus;
- added Knights to Turkey's "to fight" list;
- lowered relations between Knights and Byzantium from 0 to -100;
- upped relations between Novgorod and Sweden from -150 to -20;
- lowered relations between Muscovy and Suzdal from +190 to +50;
- Ryazan and Tver now start as Muscovy vassals;
- relations betweem Muscovy and Tver and Ryazan are at -80;
- relations between Muscovy and Golden Horde start at -20 now;
- relations between Suzdal and Golden Horde start at - 80 now;
- relations between Ryazan and Golden Horde start at -50 now;
- relations between Tver and Golden Horde start at - 20 now;
- Caliphate is no longer in the game (not even as a revolter) - tag
is saved for later;
- Bagdad and Basrah to Qara Koyunlu;
- Persia cannot form earlier than 1480 now;
- Removed Kazakhs from the face of the map - they didn't exist in 1419.
Instead, an event added which will split them from Uzbeks;
- Uzbeks start in former Kazakhs lands;
- Kara-Kum, Karabogaz, Khiva, Khwarizm, Uzbek to Timurids;
- adjusted population, income, culture and religion in some Golden
Horde and Timurid provinces;
- Polotsk to Lithuania in 1419;
- Danzig to Teutonic Order in 1419;
- Capital of Golden Horde moved to Tsaritsyn;
- Capital of Timurids moved to Herat;
- COT from Riga to Danzig;
- New nation Khiva added as a revolter (U00);
Events:
Acknowledgements
EEP redistribution policy EEP involves many people who contribute on a voluntary
basis; some events are included, some are modified, some are rejected.
EEP strives to be a full scenario, which involves many modifications to
the startup, monarchs, leaders, countries alliances etc, some of which
linked to certain events, present only in EEP.
By downloading EEP you agree not to redistribute EEP
in any way but as a whole package. People are free to do what they want
with events, leaders, monarchs etc once they installed EEP, however, please
don't redistribute parts of EEP with your own scenario without obtaining
a permission of the original author of the event, or the person who made
the changes to the monarch and leader files. When you contact that person,
please also PM me (Crook) about this, so I would know what is going on.
When including EEP events, monarchs, leaders etc, please give credit to
both the author of the event and the EEP Team in the following format:
# Province Changes from EEP Team and Crook #
# Uzbek
province = {
id = 1594
income = 6
terrain = 0
goods = 06
}
or in case of events like this:
#Event by ilv0lontario
#EEP Team
#Tintoretto #
event = {
id = 5222
random = no
country = VEN
name = "Tintoretto"
desc = "Tintoretto brought the magnificence and creativity of Renaissance
culture to Venice."
style = 2
date = { day = 16 month = march year = 1575 }
action_a = { #Ok#
name = "OK"
command = { type = infra value = 500 }
}
}
Finally, thanks are due to all the people who contributed
to this project including:
Lambert Simnel, Isaac Brock, Jan Zamojski, Solmyr,
Tanone, Johnny Canuck, Pishtaco, Mad King James, Viking, Jinnai, driftwood,
Idiotboy, Korath (events and graphics), Annibale, Philip V, Wido, Ryoken69,
mfigueras, Txini, AlanC9, BarristerBoy, Fate, St. Leo, Garbon, Havard,
Raudex (Snowball), Chimera (Snowball), King of Brasil, tpc, Twoflower,
mnorrefeldt, Havard, Ironfoundersson, Sute]{h, Arilou, chegitz guevara,
Khephren, RepublicofGenoa, Mikon Orod, Skanderbeg, Voivode, Malodini,
Kaigon (graphics), Duke of Argyll, Jinnai, Arktos, Alkar, Malodini, Artemis667,
Sun_Zi_36 and many more (drop me message if you think I forgot you).
Useful tools by Coder, eventer and eventparser and RecessMonkey, online
event parser.
Thanks to Havard for hosting the project at his website.
...And to Paradox for creating this wonderful game.
This project has been led by:
EEP Committee: Twoflower, Garbon, Johnny Canuck, Isaac Brock, mnorrefeldt...
...and before that by Inquisitor Crook
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