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HomeScenario Editing

the Scenario file

the Scenario definition

the Country definitions

the Event files

the Monarch files

the Leader files

the AI files

General Editing

Country Creation Guide

File Editing Guide

Exhaustive Bible of Event Scripting

Havard's Editing Index

Appendices

A - Continents, regions and areas

B - Religions and cultures

C - Province goods

Each province in EU2 have one dominant good it produces. This good is shown in the economic mapview, and defines greatly how much income you get from the province through production and trade. The good is defined in province.csv. The following is a listing of all valid names for trade goods, and their corresponding number to change goods in scenario files.

Clo Cloth Cloth
coffee Coffee Coffee
Cot Cotton Cotton
fish Fish Fish
Furs Furs Furs
Gold Gold Gold
grai Grain Grain
Ivor Ivory Ivory
metal Iron Iron
Mineral Copper Copper
NAVS Naval supplies Naval supplies
nothing nothing (used for sea-zones) nothing (used for sea-zones)
orient Chinaware Chinaware
Salt Salt Salt
Slav Slaves Slaves
Spic Spice Spice
sug Sugar Sugar
tea Tea Tea
Tob Tobacco Tobacco
Wine Wine Wine
Wool Wool Wool

It is not sure if case matters.

Europa Universalis and Europa Universalis II are registred trademarks of Paradox Entertainment.
This page is ©2002 Håvard Moe. last updated 6. Jun 2002.