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For each scenario there is a scenario file (*.eug) and (usually) a scenario definition (*.inc) in the scenario folder of EU2. The scenario definition file is where all the international relations are defined, placement of centers of trade at the beginning of the scenario are done and any changes to provinces from the setup in province.csv. You can also set provinces controlled by rebels. Global dataThe following is a list of the different statements set in the scenario definition. Startdate/enddate startdate = {
year = 1492
month = january
day = 0
}
enddate = {
year = 1820
month = december
day = 29
}
The start- and enddate of the scenario. Discoveries
discoveries = {
america = no
asia = no
quebec = no
greatlake = no
capehorn = no
goodhope = no
hudsonbay = no
alaska = no
panama = no
inlandchina = no
amazones = no
northam = no
india = no
kamtchatska = no
california = no
pacific = no
australia = no
}
Defines if certain areas in the world are discovered (by Europeans). Establishments
establishments = {
colonyamerica = no
colonyafrica = no
colonysiberia = no
colonyoceania = no
tpindia = no
tpchina = no
tpjapan = no
}
Defines if certain areas in the world have European precence. Wars war = {
id = { type = 6712 id = 1 }
date = { year = 1794 month = january day = 0 }
enddate = { year = 1794 month = december day = 30 }
attackers = {
id = { type = 14712 id = 1 }
type = war
name = "The Napoleonic war"
expirydate = { year = 0 month = january day = 0 }
participant = { FRA HOL }
}
defenders = {
id = { type = 14712 id = 2 }
type = war
name = "The Napoleonic war"
expirydate = { year = 0 month = january day = 0 }
participant = { ENG }
}
}
This defines an ongoing war when the scenario starts. The date/enddate look funny - they are set the year before the scenario begins (I really don't know why). Anyway - this war will rage when the 1794 scenario begins. The attacing and defending alliances are listed, and the first country listed as participants for each side is the alliance leaders for that war. You can specify a name for the war. I don't think this is shown ingame, however. I have not seen the expirydate used for any scenario. This can be omitted from the file. AlliancesThere are three types of alliances: Royal marriages, military alliances, and vassalizations. All alliances are given a type id. This can be freely selected. All alliances in one scenario must have unique ids. Royal marriages alliance = {
id = { type = 9424 id = 12 }
type = dynasticalliance
name = "Catherine of Aragon's Marriage"
expirydate = { year = 1531 month = july day = 14 }
participant = { ENG SPA }
}
This is a royal marriage between England and Spain. Royal marriages are defined with type = dynasticalliance. Royal marriages can be given names; these are not shown ingame. The enddate of the marriage is given with the expirydate statement. Military alliances alliance = {
id = { type = 9424 id = 4 }
type = militaryalliance
name = ""
expirydate = { year = 1512 month = june day = 0 }
participant = { RUS CRI RYA PSK }
}
This is a military alliance between Russia, Crimea, Ryazan and Pskov. Russia, as the first country listed, is the alliance leader. As for royal marriage the enddate is given with the expirydate statement. Vassalizations alliance = {
id = { type = 9424 id = 6 }
type = vassalization
name = ""
expirydate = { year = 1521 month = december day = 29 }
participant = { DAN SHL }
}
This defines Holstein as a vassal of Denmark. As for military alliances the dominant part is listed first. The Holy Roman EmperorThe Holy Roman Emperor at the start of the scenario is defined in the Scenario definition, like this: emperor = HUN This will define the king of Hungary as the Holy Roman Emperor. FlagsA number of flags are defined to determin is certain things have happened. There are a total of seven flags. These should be set in later scenarios: flags = { 0 1 2 3 4 6 }
In the example above, all seven flags are set. The flags are:
Sole Defender of the FaithIf one or more countries are Sole Defenders of their Faith, this can be defined too: catholic = SPA orthodox = RUS sunni = SON shiite = MAM Here we see that Spain are defending the Catholic faith, Russia the orthodox etc. Note that this is the end of the globaldata. You need a "}" here to end the globaldata definition. Event historyFor the Grand Campaign the event history is omitted since all events are made to work with the GC. From time to time you create scenarios with a shorter timespan, and want the same events to work. Many events are based on the fact that certain events have happened earlier. These events use the trigger = { event = X } to check if event X have occurred.To make these events able to happend a list of events that have happened before the scenario starts are included in the senario file:
history = {
3004 #End of Hundred Years War (England)
3104 #End of Hundred Years War (France)
3005 #The Justices of Peace
3006 #Support Middle-class Bureaucrats
3007 #Court of the Star Chamber
3750 #Fate of the Patriarchate
5251 3588 3554 3593 3590 3601 3602 3603
3597 3556 3557 3703 3283 3284 3287 3001
3002 3003 3751 3752 3004 3005 3006 3007
3594 3101 3102 3103 3317 3318 3592 3535
3445 3446 3604 3605 3401 3660 3589 3583
3591 3467 3265 3266 3267 3606 3607 3069
3070 3071 3716 3717 3689 3688 3352 3353
3354 3355 3356 3357 3358 3368 3750 3775
3178
}
This is the event history for the 1492 scenario, and list all events that have happened from 1419 to 1492. Note that if you create independant scenarios where you create all events yourself the event history can be omitted. For more about events see the Event Manual. You can also define a list of slept events - events that has happened, but should not be usable for triggers for later events. These are a result of the sleepevent event command: sleepevent = { 6931 }
Centers of TradeThe placement of the centers of trade at the start of the scenario are defined next: #Venice
cot = {
location = 370
merchant = { TAG = VEN level = 5 }
merchant = { TAG = MEC level = 1 }
}
This defines the CoT in province 370, Veneto. The province number is given with the location statement. The number of merchants various countries have in the CoT at the start of the scenario is defined with the merchant statement, where TAG defines the country and level the number of merchants (max. 6). Note that you can not define which provinces belong to a certain CoT. This is calculated based on (among other things) the owners trade level and domestic policies. Province changesYou can define a number of changes to the provinces in the scenario:
Some examples:province = {
id = 438
religion = catholic
culture = "iberian"
}
This defines the province Murcia as a Catholic, Iberian cultured province. Other changes you can make is to define a different income: province = {
id = 307
income = 26
}
This give province 307 (Sjælland) an income of 26. This value replaces the value given in province.csv. You can also define nationalism: province = {
id = 231
nationalism = { year = 1520 month = january day = 1 }
}
This defines the nationalism in province 321 (Connaught) to run until 1520 before it start to decrease with 1 for each 10 year. It is used to, as here, define longer periods of nationalism from the start of the scenario, or to indicate that the provinces have been captured just before the scenario begins. You can also define a change in the agressiveness of the natives in a province: province = {
id = 34
religion = reformed
culture = "anglosaxon"
natives = 0
}
This gives province 34 (Campeche) reformed religion, anglosaxon culture and any natives will have agressiveness 0, none. This is a province defined as an English colony at the beginning of the scenario. The agressiveness range from 0 (none) to 9 (furious). Change province goods or terrain typeFrom version 1.05 on you can add changes to province goods and terrain types. Produced goods can be defined with a number in the range 0-20, according to the table:
Terrain type can be defined with a number in the range 0-9, according to the table:
An example: province = {
id = 34
goods = 17
terrain = 2
natives = 0
}
The Country definitionsAfter the Global data listed above is defined, you add the country definitions. These could, theoretically, have been included in the same file as the above, but it is preferred that one use one file for each country. include = "scenarios\1492\1492_ade.inc" include = "scenarios\1492\1492_akk.inc" include = "scenarios\1492\1492_ald.inc" include = "scenarios\1492\1492_apa.inc" include = "scenarios\1492\1492_ara.inc" include = "scenarios\1492\1492_ark.inc" include = "scenarios\1492\1492_ash.inc" (etc.) Each country have its own file placed in a subdirectory. These are linked to the scenario with the include statement. If you create your own scenario you would create your own subdirectory. The filenames can be anything, but the convention is to at least include the country tag. For more about the country definitions see here. The rebel scumIf you want to include rebel armies or rebel controlled provinces from the start of the scenario you should also include a country definition for the rebels. This is usually placed in the scenario definition file, but can just as well be put in a country definition file (e.g. 1492_reb.inc).
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Europa Universalis and Europa Universalis II are registred
trademarks of Paradox Entertainment. |
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